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May 20, 2025

Hangry Animals - Nom Nom Express - Game Development #10

Hey Hangry Fam, This week we’re cracking open the real behind-the-scenes bits. From greybox level design to community-suggested chaos, we’ve been deep in the dev trenches building out our latest stage: Woof Creek. We’ve just uploaded a 15-minute walkthrough video showing our current progress... including core mechanics, enemy pacing, and that sweet difficulty curve spike that kicks in around Level 3, where you’re tasked with successfully delivering 7 full orders under pressure. 🛠 Grey box to...

#game#gamefi#web3#develpoment#brand#ip#charity#gaming4good
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May 13, 2025

Development Update: Choctagons for the win

Hey Hangry Fam, We’re back with another behind-the-scenes dev drop after a week or R&R, and this one’s got chocolate flying everywhere.👀 First Person Mode? You Bet.We’ve been experimenting with interior delivery challenges, and something’s clicked. Literally. Certain moments in NomNom Express now flip into a first-person perspective, letting you hurl your non-essential food items (looking at you, Choctagons) straight into the faces of unsuspecting (and often claw laden) enemies. We’re toying...

#gamedevelopment#brand#hangry#web3#games
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May 6, 2025

Purpose Meets Play - How Small Studios Can Build Games That Matter

Hey Hangry Fam,Lately we’ve been deep in development mode, testing, breaking and banging many heads against soft walls! (Games are Hard to get right) — but also keeping one ear to the ground on where games, impact, and purpose are starting to intersect in exciting ways. Last week, I attended a few standout webinars around sustainable game development and socially impactful design — and it left me inspired (and honestly, reassured) that the direction we’re taking with Hangry Animals is exactly...

#game#gamefi#web3#animation#brand#hangry#hangryanimals#charity#gamesforgood#playingfortheplanet
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May 2, 2025

Building Feelings Into Every Frame

Hey folks, This week's update is less feature drop, more brain spill… haha, because right now, we're neck-deep in refining what it means to feel something while playing the NomNom Express prototype. We’re constantly asking ourselves:What do we want players to Do?What should players See?What might players Think?And most importantly, how do we want players to Feel?Joyful chaos? Purposeful motion? A little adrenaline, empathy, and a lot of flying flaming burritos, right? That’s the goal. Strikin...

#game#animation#charity#web3
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April 23, 2025

Smarter Enemies & Smoother Controls🎮

GM GM’ers & Hangry Fam’ers, Quick update this week, as we press on with core game loop… we’ve been deep in development over here: Enemy reward drops (based on varying factors of Player status)Spawn pacing (Respawning more enemies after deliveries)Animation triggers (Player reacting to enemy states and behaviours) As this develops into our playable loop, I’ll be sharing new gameplay videos to, showcase the latest control updates and our new enemy behaviours.

#game#web3#animation#hangry#development
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April 15, 2025

Development Update: NomNom Express

Hey Hangry Herd 👋 I’ve got that giddy, can’t-sit-still energy again, and for good reason. We’re in the thick of pushing a major milestone for NomNom Express and I’m buzzing to share what’s coming to life with the test level. This isn’t just another delivery run… this is chaos on wheels, wrapped in spicy snacks, alien ambushes, and glorious mini-game mechanics designed to thrill (and slightly terrify) in all the right ways. Let’s dive into what’s cookin’:🛞 The Demo Area: Built for MayhemThis...

#game#web3#charity#brand#characters#ip#hangry
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April 1, 2025

Hangry Animals Weekly Newsletter – Game Jam Special!

Hey Hangry fam, This week’s newsletter is a little different. Instead of our usual updates on development (Which is motoring ahead), we took a step back from the grind to participate in a Game Jam at Welsh ICE to fuel the creative juices! And what a week it’s been... intense, inspiring, and packed with invaluable lessons.What is a Game Jam?For those unfamiliar, a Game Jam is a rapid-fire, high-pressure event where developers, artists, writers, musicians and designers team up to create a worki...

#game#brand#illustration#trademarkl#animation#series
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March 19, 2025

Hangry Animals Weekly Update – Animation in Full Swing!

Hey Hangry Crew, We’re in a great creative flow this week, and it feels incredible to be deep into the animation process again. From rigging characters to building out environments and starting voice recordings; it’s all happening! Let’s dive into the details…🎬 Back to Animating – It Feels Hangry GoodIt’s been a while since we’ve been able to dedicate focused time to animation, but this week has been a turning point.

#animation#entertainment#web3#tv
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March 12, 2025

Hangry Animals Weekly Update – Crafting Zebrina, R&D Progress & What’s Coming Next

Hey Hangry crew, It's been a minute, as Hangry Andy has been away with the Rugby up in Scotland for some R&R.. we all need a defrag now and then, so now he's back, fuelled and ready for the next tranches of development. This week we’re diving deep into the art of character creation, sharing some insights from our ongoing R&D journey, and giving you a glimpse at what’s on the horizon for Hangry Animals.

#animation#games#web3#r&d#research
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February 11, 2025

New Faces, Big Moves

Hey Hangry Fam, We’re kicking off this week with some exciting updates from the Hangryverse. Buckle up for character reveals, R&D developments, and a sneak peek at what’s next for our growing universe.Meet Lorak and the new and improved Susannah: 3D Models Ready for ActionWe’re thrilled to introduce Lorak, our fierce and cunning villain from the planet Xenovar, and a revised Susannah, the heart-and-soul heroine bringing charm and determination to the Hangryverse.

#gaming#animation#3d#modelling#web3#gamefi#funding#digitalcollectibles
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